| Feature |
V1.5 |
| Scripting |
|
| More than 55 affectors, emitters, observers, handlers and renderers |
|
| Advanced particle behaviour (flocking behaviour, particle collision) |
|
| Start, pause, resume, fade out, stop and play particle systems in slow motion |
|
| Multiple renderers within 1 particle system, which allows rendering of particles with different shapes and materials |
|
| Emission of visual particles, emitters, affectors and other particle systems |
|
| Observer and Event Handler building blocks allow
On event
Do handle structures |
|
| Texture Animator, to 'play' a texture animation for each particle individually |
|
| Particle System LOD (= Level of Detail) |
|
| Use of functions (Random, Sine, Spline) instead of fixed value attributes only, for more control over a particle system |
|
| Example scripts |
|
| Advanced editor to create particle systems without any technical knowledge |
|
| PhysX support: Rigid body and fluid based particles |
|
| Soft particles: Particles intersecting other objects fade when they intersect objects, which doesn't result in sharp edges anymore. |
|
| Atlas texture support and AtlasImageTool for creating atlas textures |
|
| Export of a particle system as a video file (avi, wmv or swf) or as a series of animated images |
|
| Media pack with additional scripts and textures |
|
| Manual / tutorial and API description |
|