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Particle Universe Features



Feature V1.5
Scripting
More than 55 affectors, emitters, observers, handlers and renderers
Advanced particle behaviour (flocking behaviour, particle collision)
Start, pause, resume, fade out, stop and play particle systems in slow motion
Multiple renderers within 1 particle system, which allows rendering of particles with different shapes and materials
Emission of visual particles, emitters, affectors and other particle systems
Observer and Event Handler building blocks allow On event…Do handle structures
Texture Animator, to 'play' a texture animation for each particle individually
Particle System LOD (= Level of Detail)
Use of functions (Random, Sine, Spline) instead of fixed value attributes only, for more control over a particle system
Example scripts
Advanced editor to create particle systems without any technical knowledge
PhysX™ support: Rigid body and fluid based particles
Soft particles: Particles intersecting other objects fade when they intersect objects, which doesn't result in sharp edges anymore.
Atlas texture support and AtlasImageTool for creating atlas textures
Export of a particle system as a video file (avi, wmv or swf) or as a series of animated images
Media pack with additional scripts and textures
Manual / tutorial and API description

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